How do we use Virtual Reality (VR)?
What is VR?
For more information, see: https://sturiel.com/virtual-reality/
What is the benefit of using VR?
VR allows saving on expensive equipment, logistics and additional by recreating objects, locations and scenarios in virtual space.
VR speeds up staff training and education processes and saves time on travel by recreating any object and scenario.
VR boasts unprecedented immersion and eliminates most risks associated with training.
What is the future of VR?
Using VR: for Education
How does Gen Z learn?
Gen Z’s learning traits:
How does VR play a part in Education?
Benjamin Franklin once said, “Tell me and I forget. Teach me and I remember. Involve me and I learn.” This quote perfectly sums up the relationship between VR and education. Virtual reality makes a learning experience more engaging, which helps students learn faster and develop more practical skills. At the same time, VR makes it possible to dive into complex topics like robotics that would not be accessible to students otherwise due to high costs.
Collaborative VR tools
Example: Helping remote students feel more connected and less isolated
Tools for real-world learning
Example: Experience online tours to remote locations, or even non-existing areas
Example: Lab works in chemistry, physics, medicine and soft skills
VR as discipline
Example: Varwin course for kids and college students
VR development is no longer a complex mystery now that we have special tools for simplifying and streamlining the process. Today students can create VR projects without any special programming skills. The case with ROBBO (see example below) shows that other fields and technologies can also be explored through VR.
There has never been a better time to start taking advantage of virtual reality in the field of education. As Malcolm X said, “tomorrow belongs to those who prepare for it today”. And thanks to VR, preparing for tomorrow is now extremely affordable and exciting.
Learn VR and Block Coding at the same time!
Blockly, an open-source software from Google, is a visual code editor that does not require programming skills. It allows writing program scripts by connecting visual blocks.
Thanks to the drag-and-drop system and the Blockly visual language that the Varwin platform offers, students can build their VR projects quickly and easily.
Learning how to build a VR project and learning coding with Blockly are useful skills for students as they are going to witness huge technological progress during their careers. VR is also exciting for the next generation, and providing students the opportunity to work with VR pays off with their involvement and interest in this technology.
Example: Using VR to program a robot (ROBBO)
According to Statista, the robotics market will reach $500 billion U.S. dollars by 2025. Robots are expected to replace humans in many routine tasks, so learning how to program robots can guarantee students an interesting and well-paid job in the future. However, most students do not have access to robots as their families and educational institutions cannot afford to buy them. These students, therefore, can’t learn how to program robots, and they miss out on the skills that could open them so many doors in the future.
Fortunately, students can get the same experience programming a robot in VR instead. ROBBO, a company that provides equipment for teaching robotics, organized such a project for high school students during the International Project School at Innopolis University. They asked a team of 3 high school students to program a robot in VR, and the team only needed 9 days to successfully complete the project. The robot that the team programmed could move along a specific trajectory as well as grab an object and move it to another place. Students used the Varwin platform for this project, which allowed them to streamline VR development. Even though none of them were familiar with the platform before, students quickly learned how to build projects on it.
Using VR: for Business
There are many VR applications in business that will save costs, and generate more profit from new revenue streams, and productivity improvements.
Using VR: for Business (Healthcare)
Challenges of the medicine of the future:
Examples of VR applications in Healthcare:
Using VR: for Business (Logistics)
Using VR: for Business (Business Training)
Using VR: for Business (Recruitment)
How do we create Virtual Reality content?
Stop Wasting Time Developing VR:
Why do some VR Projects fail and how to avoid it?
Virtual reality offers a variety of solutions for businesses and schools that enhance their business processes or lesson plans. Yet even the companies and schools that are ready for innovative solutions often don’t understand how a VR project could help them. Moreover, they don’t know how to use the project or how to measure its efficiency and cost effectiveness.
VR allows us to create an impressive 3D world but it makes no sense to implement new technology without a set of rules about the goals it aims to accomplish. Just like any other technology, VR should solve a specific problem.
What should you do to make sure your VR project serves you best? Here are some simple steps that St. Uriel Education recommends:
It is always a good idea to explore what VR has to offer before starting a project to better determine the goal and make sure your project lives up to your expectations. Whether it is a VR game, VR lesson or corporate training, any VR experience can help you get familiar with this technology.
One of the easiest ways to dive into VR and its project opportunities is to contact St. Uriel Education. Our VR experts will explore your needs with you, and recommend the best VR solution for your case.
We can also develop an effective methodology of VR project development and implementation, including recommending ways to define efficiency metrics and measure results. Such an approach helps you get familiar with the range of opportunities that VR offers and lets you explore the possible outcomes for implementing VR for your business.
Zig Ziglar once said, “A goal properly set is halfway reached.” Before developing a VR project, ask yourself what you want to accomplish with it. Technology is made to simplify our lives, but we have to be the ones to set goals for it.
Example: Do you want to attract new clients and achieve higher sales or do you want to improve your employee training and get a more highly trained staff? Think everything through, then set a concrete goal with numbers and a deadline.
Companies and schools often don’t think through the goal of a VR project. They want to be innovative and trendy, and implementing VR is just a way for them to show off. While it’s true that companies are perceived as innovative if they use new technologies, VR offers much more than a cool image. Since VR is quite a significant investment, it’s wise to consider all the benefits before taking the leap.
Another reason why companies give up on VR is that while their business processes are always changing, VR projects can’t reflect all of these changes. There is usually a time for edits and client evaluation right after the project is completed, but if business changes happen a year later, for example, the client would have to pay extra to get the project modified by professionals.
The solution to this problem is content management systems for VR. Just like we can build websites by ourselves with WordPress. St. Uriel’s partner Varwin provides a platform that allow clients to modify their projects without the help of professionals. Varwin is also great for professional training and interactive tours thanks to its realistic scenes and objects. Take advantage of Varwin tools in order to use your VR projects to their full potential.
Having a clear goal for building the project is great, but how can you determine its efficiency after the project is done? This is another issue companies may experience difficulties with. Efficiency metrics should be discussed before the project is built as they could require some adjustments to the project.
In the case of VR employee training, efficiency could be measured by testing employees’ skills, and if we’re talking about VR museum exhibits, we could use surveys to measure visitor satisfaction.
A famous saying goes, “What gets measured gets done.” When a client doesn’t know how to measure the efficiency of their VR project, they cannot tell whether the project was successful for them. Again, if doing it by yourself seems too daunting, you can always contact St. Uriel Education.
Remember: Implement VR not because it’s trendy but because of the maximum benefit you could get from a VR project. Great research before the project could save you money and time fixing mistakes down the road. Get familiar with VR in advance, determine the goal and efficiency metrics, and use tools that simplify VR management.
Now is the time to take advantage of virtual reality like never before. Implement it wisely and it will help your business and school flourish!