Virtual Reality (VR), Augmented Reality (AR), Mixed Reality (MR) and eXtended Reality (XR)

Enabling students to experience knowledge bounded only by imagination, and teaching them to guard against being manipulated by new perspectives of the world.


 

While time travel is still not possible, eXtended Reality XR (an over-compassing term that includes VR, AR and MR) can immerse us in realistic versions of the past, the future and take us to different worlds when we put on an enveloping headset. These technologies have already started to revolutionize how we experience, understand and interact with the world around us. At the same time, they give us the opportunity to experience an infinite number of worlds bounded only by imagination.

What is VR, AR, MR?

  • Virtual reality (VR) is a rich, multisensorial, 3-dimensional. 360-degree fully artificial digital environment in which students can immerse themselves and interact with. It is a realistic version of a known environment or an imaginary one.

You need to wear a special VR headset to experience virtual reality. Most VR headsets are connected to a computer (eg. Pimax, Oculus Rift) or a gaming console (PlayStation VR) but there are standalone devices (eg. Pimax, Google Cardboard) as well. Most standalone VR headsets work in combination with smartphones – you insert a smartphone, wear a headset, and immerse in the virtual reality.

Have you ever noticed a small cardboard icon when watching videos on YouTube? It enables the 360-degree mode that means you can wear a VR headset and experiences fully immersive videos. 360-degree videos are considered a form of VR.

  • Augmented reality (AR) overlays virtual objects (sound, video, or graphics) on the real-world environment (user’s physical surroundings). Unlike VR where you are bringing the user into a digital world, AR is used to bring digital information into the real world.
  • Mixed reality (MR) not just overlays but anchors virtual objects to the real world. Virtual objects are not just overlaid on the real world but can interact with it.

Using XR In The Classroom

  1. VR provides outstanding visualizations that aren’t possible in the traditional classroom. The traditional teaching methods can never reach such an effective way of emphasizing things through visualizations.
  2. Creating interest. No matter what age they have, students will always love to sit and watch something instead of reading it. The VR technology is quite interesting, as it can create amazing experiences that could never be “lived” in the real life. Students will definitely feel more motivated to learn with the use of this technology.
  3. Increases student engagement. Nowadays, teachers find it real hard to create a productive engagement within the class. With VR present in the education, this aspect will forever disappear, as most of the students will feel tempted to talk about their experiences within their virtual reality.
  4. Doesn’t look like work. If we can make education fun, kids will love to learn more stuff and be more ambitious. When we enjoy doing something, we will do it with more interest, we’ll do it better, and we won’t feel like we’re doing something painful.

  5. Improves the quality of education in different fields. Take medicine for example. In 2016, innovative doctors are taking advantage of the VR technology in order to explore new aspects of medicine and teach others better.
  6. Eliminates language barrier. The language barrier is often a big problem when it comes to education. If you want to study in a different country, you must understand and speak the language. With VR, every possible language can be implemented within the software. Therefore, language will no longer represent a barrier for student’s education plans.
  7. Compassionate communication. Immersive 3D visuals allow us to convey how we feel to a loved one (not just saying how we feel). This allows students to learn empathy and for educators to help create a better, more compassionate society.
  8. St. Uriel Education understands the challenges of using XR, and the impact on ethical permissibility, We seek to teach students how to safeguard themselves with regards to privacy, the effects of stimuli and sensory deprivation, and socialization.

Pimax VR

EDU Biotech Pte Ltd, the holding company of St. Uriel Education, is the official distributor of Pimax in Thailand and Singapore.

Pimax Technology developed the world’s first 4K and 8K VR headsets. Pimax 4K was names as the Best VR Hardware in the 2016 CES Asia. Pimax VR headsets outperform competitive products such as Oculus Rift, PS VR, HTC Vive etc. yet enjoys a lower price – giving great value for an investment in VR experience and education. 

Notable partners include:

 

 

Singapore Robotics Coding, Sphero Singapore, Singapore Education Exchange, Singapore STREAM Education, Singapore Cultural Exchange, Singapore Schools Exchange, Singapore Robotics Competition, Singapore China Student Exchange, Singapore Thailand Student Exchange, Singapore Vietnam Student Exchange, Singapore STEM Robotics, Singapore Sphero, Singapore school twinning exchange.Singapore Robotics Coding, Sphero Singapore, Singapore Education Exchange, Singapore STREAM Education, Singapore Cultural Exchange, Singapore Schools Exchange, Singapore Robotics Competition, Singapore China Student Exchange, Singapore Thailand Student Exchange, Singapore Vietnam Student Exchange, Singapore STEM Robotics, Singapore Sphero, Singapore school twinning exchange.

VR Education Theme Park

Pimax spearheads the massive Chinese government funded Nanchang Eastworld VR Park. China’s Ministry of Industry and Information Technology plans to build Nanchang into a capital of China’s VR and introduce VR-related enterprises, laboratories and tourism projects.

Our partnership with Pimax has given St. Uriel Education an unprecedented level of access to technologies, expertise and qualified vendors.

 

 

Singapore Robotics Coding, Sphero Singapore, Singapore Education Exchange, Singapore STREAM Education, Singapore Cultural Exchange, Singapore Schools Exchange, Singapore Robotics Competition, Singapore China Student Exchange, Singapore Thailand Student Exchange, Singapore Vietnam Student Exchange, Singapore STEM Robotics, Singapore Sphero, Singapore school twinning exchange.Singapore Robotics Coding, Sphero Singapore, Singapore Education Exchange, Singapore STREAM Education, Singapore Cultural Exchange, Singapore Schools Exchange, Singapore Robotics Competition, Singapore China Student Exchange, Singapore Thailand Student Exchange, Singapore Vietnam Student Exchange, Singapore STEM Robotics, Singapore Sphero, Singapore school twinning exchange.

Programs

For Governments, Ministries and Departments of EducationSt. Uriel Education provides a one-stop solution to design, build, operate and transfer small to large scale VR theme parks or classrooms that meets the educational goals and within the budget allocated.

For public and private schools and institutionsSt. Uriel Education provides cost effective VR hardware, curated VR content, and has the expertise to design and develop VR educational content according to the needs of educators.