Latest education updates from around the world
Transforming the Reading Log
Reading logs can lean into compliance over developing a love for reading. Try ReadWorks to help support building knowledge and a love of reading.
The post Transforming the Reading Log appeared first on Teacher Tech with Alice Keeler.
‘Neon Genesis Evangelion’ VR Game is Still Coming, Demo Debuting at 30th Anniversary Next Month


Indie studio Pixelity confirmed that its previously announced VR game based on the hit ’90s anime Neon Genesis Evangelion (1995) is still coming, as the studio just showed off its first teaser image.
Normally a single image wouldn’t be cause for celebration, although we’ve seen a rash of game cancellations lately, including the planned Batman: Arkham Shadow sequel and reportedly also an official Harry Potter VR game.
Initially announced back in February 2025, Korea-based indie Pixelity has now […]
Tech & Learning Announces Winners of the Best of 2025 Awards
This annual program recognizes the top EdTech innovations of the year.
What is DocsTeach and How Can I Use It To Teach History?
DocsTeach uses primary sources to bring history research alive.
Virtuix Goes Public During a Turbulent Moment for Consumer VR


VR treadmill creator Virtuix is going public, as its Class A ordinary shares will start trading today on the Global Market tier of the Nasdaq. The company’s stock market debut comes as consumer VR investment and first-party content spending have slowed across the industry.
The News
Founded in 2013 by CEO Jan Goetgeluk, Virtuix initially started its journey on Kickstarter with the launch of the original Omni, which garnered $1.1 million from backers.
While the company first started out with pretty clear ambitions to enter […]
Studio Behind VR Hit ‘Walkabout Mini Golf’ Lays Off 25% of Staff, Raises DLC Price Moving Forward


Mighty Coconut, the indie studio behind Walkabout Mini Golf (2020), announced it’s reduced headcount by 25% n addition to raising future DLC prices to offset costs.
Might Coconut founder Lucas Martell published a blogpost explaining some of the difficulties the studio is facing amid the backdrop of an admittedly “challenging” VR game development landscape.
After staff reductions, which has affected a quarter of the studio, Martell says the remaining team at Mighty Coconut is now 27—something he says will let the studio “continue […]
Meta CTO: Metaverse Efforts Led to a “lack of focus” on Quest “at expense of user experience”


Meta CTO Andrew Bosworth offered the first bit of insight into the company’s recent Reality Labs shakeup, publicly acknowledging that Meta’s metaverse efforts suffered from a “lack of focus” that ultimately hurt the user experience on Quest.
Speaking at Axios House in Davos, Switzerland alongside the World Economic Forum last week, Bosworth discussed several issues that led Meta to refocus its metaverse and VR strategy—something that also included layoffs affecting 10 percent of its Reality Labs XR team.
Meta is refocusing its […]
5 Lessons from Building ‘Bootstrap Island’: Best Practices for Creating Truly Immersive VR Worlds
Every game is the result of thousands of choices. Some of these choices are creative, some technical, and some concern the scope and budget. After pouring sweat and tears into a project, there is nothing more heartbreaking for a game developer than realizing that some early choice made long ago was not the best one from the end user’s perspective. In this Guest Article VR developer Rein Zobel offers hard-won lessons in creating rich, immersive VR worlds.
Rein Zobel is the Creative Director and Co-founder […]
Perennial VR Classic ‘Job Simulator’ Hits 6 Million Installs, Averaging 600,000 Units Annually


Google-owned XR studio Owlchemy Labs announced that its breakout VR hit Job Simulator (2016) has now surpassed six million installs.
Job Simulator has been one of the most successful VR games over the past decade, having not found firm footing as a launch title for the original HTC Vive, PSVR, and Oculus Touch back in 2016, but also for having pioneered many of the fundamentals VR developers rely on today.
In short, the madcap simulator parody was one of the first to really nail VR object […]
AI-Generated Pink Slime Is On The Rise. Here’s How To Avoid It
Somewhere between AI slop and fake news, pink slime sites and publications are increasing, but there are ways educators and their students can avoid it.
Best Of BETT 2026: The Floor of BETT UK Reveals the Future of Education Tech
The best of BETT 2026 is bringing practical problem-solving solutions to classrooms that need them right now.
VR Modder Luke Ross Removes All Mods Following ‘Cyberpunk 2077’ DMCA Takedown


Luke Ross, the prolific VR modder, was recently involved in a DMCA takedown issued by CD Projekt for his paywalled Cyberpunk 2077 VR mod, which the studio claims breaks its terms of service. Now, Ross has removed access to all of his various VR mods in response.
Patreon immediately removed Ross’ Cyberpunk 2077 VR mod following the DMCA takedown earlier this week, seemingly running afoul of the game’s ‘Fan Guidelines’, which state that content created by the community […]
BETT 2026 Gets More Education Tech Solutions Than Ever from USA EdTech
USA EdTech is at BETT 2026 to bring the best the U.S. has to offer
Amplifying Human Skills in the Age of AI: Using The C.A.R.E.S. Framework
Why the work teachers already do becomes even more vital with new technologies
What Is Boclips And How Can I Use It To Teach?
Boclips offers education-ready videos in one of the largest libraries out there.
Distance Technologies Reveals Military AR Goggles for Battlefield Awareness


Distance Technologies has unveiled the Field Operator HUD (FOH), an AI-enhanced AR system designed for military vehicles ranging from light utility platforms to main battle tanks.
FOH is said to combine Distance’s own optics with AI-assisted data processing, which the company says improves situational awareness, survivability, and visual workload management in land combat environments.
Having undergone field trials with UK and Finnish forces, FOH integrates command-and-control functions with its AR optics by fusing multiple sensor inputs—ostensibly similar to Anduril’s EagleEye project, […]
Lynx-R2 Headset Revealed With Surprisingly Wide Field-of-View in a Tiny Package


Lynx has unveiled the Lynx-R2, a significant upgrade over its original R1 mixed reality standalone which aims to capture the enterprise and prosumers market.
The France-based startup considers R2 is a significant step forward, featuring new aspheric pancake lenses from Hypervision which are said to deliver 126° horizontal field-of-view (FOV)—notably larger than R1’s 90°, or Quest 3’s 110° horizontal FOV.
Paired with dual 2.3K LCD displays delivering more than 24 pixels per degree (PPD) at the center, R2 is said […]
Sleeper Hit ‘UG’ Has Become One of Quest’s Most Popular and Top Earning Games in Less Than 6 Months


While a flurry of VR studio cuts and closures in the last 12 months has painted a picture of a deeply struggling landscape for VR developers, modern Quest success stories have largely flown under the radar. The free-to-play title UG, for instance, has exploded in both popularity and earnings, matching top titles like Gorilla Tag and Beat Saber in mere months. In an interview with Road to VR, the creators of UG have shared a rare look inside the success of Quest’s latest hit.
By the Numbers
Released on Quest less […]
VITURE Calls XREAL Lawsuit “patent-troll-style” in Escalating AR Glasses IP Battle


AR glasses maker XREAL is taking its competitor VITURE to court over a patent dispute, claiming that it’s selling and/or importing units into the US that infringe on its intellectual property. Viture claims however that Xreal is using the suit as a weapon to unfairly compete in the market rather than as a legitimate defense of innovation.
Xreal announced last week it was bringing a lawsuit against its direct competitor Viture, both of which have operating roots in China.
Xreal claims that Viture […]
Let’s Make Some Things Clear
Conversations with Kevin Hogan: One district’s communications evolution.
Strategic Storytelling: Wrapping Your Data In A Story
When you master the art of wrapping data in a strategic narrative, your department can move from being seen as a support function to being recognized as a strategic asset.
Oculus Founder on Meta Cuts: “The ‘Meta abandoning VR narrative’ is obviously false”


In light of Reality Labs’ reorganization, which has seen recent internal studio closures and layoffs, Oculus founder Palmer Luckey calls the doomer narrative “obviously false.”
The News
Luckey literally kickstarted consumer VR more than a decade ago with the founding of Oculus, which in 2014 was acquired by Meta (ex-Facebook) for $2 billion.
Having departed the company in 2017, Luckey still maintains close ties to the industry; his defense company Anduril is working with Meta to build “the world’s best AR and […]
‘Cyberpunk 2077’ VR Mod Taken Down Following Legal Complaint, But There May Still Be Hope


Luke Ross, the prolific VR modder, has been forced to remove his popular Cyberpunk 2077 VR mod, citing legal concerns from CD PROJEKT.
The News
Ross released word via his Patreon on Saturday that Cyberpunk 2077 developer CD Projekt had issued a DMCA takedown notice for the removal of the game’s unofficial VR mod—just one of many ‘REAL VR’ mods from Ross, which include Hogwarts Legacy, Marvel’s Spider-Man Remastered, Elden Ring, and Final Fantasy VII Remake.
And it seems to boil down to Ross […]
XR Year in Review: The Most Important Stories of 2025 and What They Mean for 2026


The launch of Android XR, a newly announced headset from Valve, and major strategic shifts at Meta, are just the start of what made 2025 a significant year for the XR industry at large. 2026 will mark the 15th year that we’ve been following this XR journey here at Road to VR. With the context that comes with that long-term perspective, it’s once again time to reflect on the biggest stories of the last year and to talk […]
Google’s Leading AR Glasses Partner XREAL Files Patent Lawsuit Against VITURE


AR glasses maker XREAL has filed a patent infringement lawsuit in the United States against affiliates of VITURE, its direct competitor.
Filed in the District Court for the Eastern District of Texas, the suit alleges that Eden Future HK Limited and Beijing Xingzhe Wujiang Technology infringed Xreal’s US Patent No. 11,988,839, which covers optical system technology used in AR glasses.
The suit was brought by Xreal subsidiary Matrixed Reality Technology, the company reveals in a press release.
The […]

